Introduction - Monsters


Return to Introduction

---

When you pass through the dark caverns and suddenly hear scratching, gurgling or simply a rolling stone, your mind can invoke terrifying images of dangers lurking in the shadows. I'm sure, however, that what you can see here will exceed your wildest expectations. Margonem is crawling with different kinds of monsters: wild animals, intelligent beasts and humanoid creatures. On the trails, in the forests and deep underground, you can find anything from bunnies, frogs, bugs and arachnids in the beginning, through crawlers, basilisks, giant reptiles and tolloks, up to hydras, jellies, centaurs or red orks. Most importantly and, perhaps, most interestingly, the monsters that you will be fighting can use various powers. They fight as if they were armed with melee weapons, ranged weapons or magic. That's why a battle with an orc shaman will be completely different from a combat with a centaur archer. Additionally, monsters have physical and magical damage absorption, as well as armor. Because of that, every encounter with an enemy is so engaging. There are two types of battle: quick and turn-based. All the actions and attacks in a quick battle are performed by the Game with the course of the fight visible in the combat log. Turn-based mode is inteded for group fights and battles with exceptionally powerful enemies, where decisions about every hit or step forward have to be made by the Player. During a turn-based battle, one can also use the skills of the character to maximize their combat effectiveness. Attack speed of a character impacts the number of our hits in relation to the enemy. Mages can have items that allow them for healing in battle and warriors amulets that heal them directly after a fight. Apart from physical damage, there is also frost, poison, fire and lightning damage. On the whole, both the armor and the weapons should be adjusted to a particular type of enemy.


Monsters in Margonem do not move, but you should never feel safe, as some of them are so aggressive that they will attack you once you pass by them, without attacking them first, whether you like it or not. Their respawns are tied to special probability formulas, but you'll learn about that when you delve deeper into the Game mechanics.


Elite-, Hero- or Titan-class enemies are another kettle of fish. In other games, they would be called bosses. They lure adventurers with valuable items that they drop after death, but their damage is two times higher than that of any equally-leveled monster. You can find a plethora of them in the Game world and you'll most likely find yourself hunting them, as they can provide powerful items for all the professions. Sometimes, they are to be slain for quests given to the adventurers. They are clearly desgnated and their appearance is frightening enough, so you don't have to worry about fighting them accidentally. There are seven types of enemies: Regular, Elite, Elite II, Elite III, Hero, Titan and Colossus. Each of these types is more powerful than the previous one.




---

Return to Introduction
Print